

Your acute tracking ability allows you to hone in on disturbances left by running Survivors. This effect persists on other Survivors for 15 seconds after leaving Leader’s range. Survivors can only be affected by one Leader effect at a time. Increases the other Survivors’ Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Searching speeds by 15/20/25% when they are within a range of 8 metres from you. You’re able to organise a team to cooperate more efficiently. When retrieving an Item from a Chest, there is a 100 % chance that an Add-on of Very Rare Rarity or lower will be attached to it.ġ0/25/50% chance to find a second Add-on of Uncommon Rarity or lower.Īce in the Hole allows you to keep any Add-ons your Item has upon escaping. Lady Luck always seems to be throwing something good your way. If any Hex Totem is cleansed, including this one, the Auras of all Survivors are revealed for 10 seconds. Those who cross you will be punished.Īny Survivor who cleanses a Dull Totem will suffer from the Oblivious Status Effect for 35/40/45 seconds. Territorial Imperative can only be triggered once every 30/25/20 seconds.Ī Hex that lashes out upon its destruction. Survivors’ Auras are revealed to you for 3 seconds when they enter the Basement and you are more than 32 metres away from the Basement entrance. Unlocks potential in one’s Aura-reading ability. Sprint Burst cannot be used when Exhausted. When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Grunts of Pain caused by injuries are reduced by 50/75/100%. You’re able to concentrate and enter a meditative-like state to numb some pain. The bonus Bloodpoints are only awarded post-Trial. Like a hunting scent hound, you smell traces of blood at a great distance.įresh Blood Stains are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal.Ī deep bond with The Entity unlocks potential in one’s Aura-reading ability.Īfter hooking a Survivor, all other Survivors’ Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook.Įach time a Survivor is hooked for the first time, gain a 25% stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100%. You do not recover from Exhaustion while running.Īny time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is shown to you for 4/5/6 seconds.Ī Hook broken by Breakdown takes 180 seconds to respawn. Instantly heal one Health State and sprint at 150% of your normal running speed for 5 seconds when the Exit Gates are powered.Īdrenaline is on hold if you are disabled when it triggers and will activate upon being freed.Īdrenaline will wake you up if you are asleep when it triggers.Ĭauses the Exhausted Status Effect for 60/50/40 seconds.


You are fuelled by unexpected energy when on the verge of escape.
